*********

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*********

The Project 64 etext of the Rendezvous With Ramas manual. Original
document released 9/12/84 by Spinnaker under the "Telarium" label.
Converted by Paul David Doherty <h0142kdd@rz.hu-berlin.de>.

RRAMAS10.TXT, May 1996, etext #38

*********

Serial Number 19-57H-42   Do Not Duplicate

=====================================================================
                            Rendezvous
                               with
                    Extraterrestrial Phenomena

                           CONFIDENTIAL
            Do Not Break Seal Unless For Official Use

                       COMMANDER'S HANDBOOK
=====================================================================

                 Long Range Survey Craft ENDEAVOR


                      RENDEZVOUS PROCEDURES

This manual, compiled by the Space Advisory Council, provides
instructions to Commanders of Earthwatch on procedures in the event
of a rendezvous with alien craft.

The Council believes that these procedures will increase the chances
of Earthwatch crew members surviving a rendezvous. However, as of
this revision of the manual, an opportunity for a rendezvous has yet
to be encountered. These procedures are correct in theory but are
untested, and in some instances represent speculation by
Councilmembers on the course of events during a rendezvous.

Therefore, a distinction has been made between proven methods and
those that are untried. Commanders should make every effort to comply
with regulations classified as "mandatory." All other procedures are
classified as "optional but recommended."


                       COMMANDER'S HANDBOOK

=====================================================================
                   GENERAL RENDEZVOUS PROCEDURES
=====================================================================
                            Mandatory

                     Initializing The Mission

Phase I: Loading RENDEZVOUS
---------------------------
  See insert for loading instructions.

Phase II: Accessing New Information
-----------------------------------
  When the first cursor appears, enter NEWDATA to obtain information
  on procedures which were changed after this handbook was issued.

Phase III: Selecting Command Controls and Screen Mode
-----------------------------------------------------
  The mission may be conducted with or without pictures of the
  interior of the spacecraft and the RENDEZVOUS. Enter PICTURESOFF if
  only text is desired. This feature may be changed at any time by
  entering PICTURESON. The program will automatically provide
  pictures if no selection is made.

Phase IV: Starting and Conducting the Mission
---------------------------------------------
  RENDEZVOUS is now ready to begin. The Commander should consult the
  instructions on "Communications During a Rendezvous," following in
  this handbook. The Commander may use these special commands at any
  time during the game.

  CREATE
    Use this command to create a Save Disk.

    For even the most skilled of Commanders, the use of a Save Disk
    is highly recommended. If at any point in the mission the
    Commander feels there is mortal danger to self or crew, the
    current RENDEZVOUS point should be saved on the Save Disk (see
    explanation of the SAVE command, following). The Commander will
    then be able to return to that point, using the command RESTORE
    (see explanation following), and may rectify any mistakes that
    caused a fatal accident. The Save Disk will save up to ten
    RENDEZVOUS points. Each point may be identified as the Commander
    chooses.

    To create your Save Disk:
    1. Enter CREATE and press RETURN. Follow all instructions on the
       screen.
    Beware: The program will erase any contents of a disk being
    formatted as a Save Disk.
    2. When the disk drive light goes off, the Save Disk should be
       removed, and the game disk re-inserted. The mission can
       continue.

  SAVE
    Use this command to save RENDEZVOUS points to which there may be
    a need to return.

    To save any RENDEZVOUS point:
    1. Enter SAVE and follow all instructions on the screen.
    2. Select the number of the next available position, or rename a
       position used earlier. Name the RENDEZVOUS point to be saved
       (up to ten characters). Finally, remove the Save Disk, insert
       the game disk, and resume the mission.

  RESTORE
    Use this command to return to a RENDEZVOUS point saved on the
    Save Disk.

    This command works in two instances:
    1. If the Commander wishes to resume an unfinished mission:
       a. Load the program as usual.
       b. Enter RESTORE. Follow the instructions on the screen.
       c. Select a RENDEZVOUS point from the list, and follow the
          instructions on the screen. The program will move to that
          RENDEZVOUS point and the mission may be resumed from there.
    2. If a fatal accident occurs:
       a. The computer will ask you if you wish to play again. Follow
          the instructions on the screen.
       b. If the Commander wishes to return to a saved RENDEZVOUS
          point, enter RESTORE.
       c. The computer will request that the Save Disk be inserted
          into the disk drive.
       d. The Commander may then select a RENDEZVOUS point from the
          list, and the game will resume from there.

=====================================================================
                COMMUNICATIONS DURING A RENDEZVOUS
=====================================================================
                     Optional But Recommended

                      Conducting The Mission

General Communiques
-------------------
Commanders of Earthwatch craft attempting a RENDEZVOUS should switch
to the use of RENDEZVOUS ELECTRONIC COMMUNICATION (REC). REC was
developed by syntax specialists at Earthwatch Command to answer the
need for an efficient, operative communication technique during a
RENDEZVOUS. The use of REC also allows Earthwatch to access a
complete transcript of RENDEZVOUS communication at a later time.

The Commander of a RENDEZVOUS ship will use an abridged version of
REC, represented by the attached Vocabulary List. When transmitting
to the computer, the Commander should consult the attached Vocabulary
List and utilize only those words. (Commanders should note that this
vocabulary list is less extensive than the vocabulary the computer
will use when relaying information to the Commander.)

REC techniques call for succinct, precise commands. A verb (GIVE,
CLOSE, TAKE) should start the command. A noun (KNIFE, DOOR, LINE),
should follow a verb.
   GIVE KNIFE
   CLOSE DOOR
   FLY SOUTH
It is acceptable to use THE before a noun (TAKE THE BOOK).

Prepositions may follow the verb to clarify the command.
   STARE IN GLOBE
   LOOK THROUGH THE VIEWPORT

Multiple nouns should be separated from each other through use of a
comma or AND, such as:
   TAKE THE KNIFE AND THE LASER.
   TAKE THE NET, THE LASER, AND THE LINE.
   TAKE NET, LASER, AND LINE
   TAKE NET, LASER, LINE

It is not necessary to end a command with a period.

Several separate actions may be included in one command, but actions
must be separated by a comma or the word THEN. If a noun is repeated
in a string of actions, the noun may be replaced with IT. For
example:
   TAKE THE CASE THEN EXAMINE IT
   TAKE THE CASE, THE LINE, AND THE KNIFE, THEN GO SOUTH
   TAKE ALL, THEN GO NORTH

NOTE: Communications should not be over two lines of type in length.
If longer communications are required, separate the commands into
sequence and enter them separately.

Improper Commands in REC
------------------------
Commands that do not conform with the syntax requirements of REC --
if the computer determines them to be impossible to carry out, if
they mention unavailable objects, or if they use words that are not
on the Vocabulary List -- will elicit one of several adverse
responses. If necessary, revise the command.

Communicating with Others
-------------------------
To address others, enter their names first, followed by a comma and
the request:
   LAURA, ADVISE
   GOLDIE, COME.

Mobility and Exploration
------------------------
Commands for moving in any particular direction may be specified in
full sentences (GO NORTH), as directions (SOUTH), or as abbreviations
(W, E, S, N). UP (U) and DOWN (D) are acceptable.

When it is necessary to explore the surrounding area, the Commander
should enter SURR or LOOK (L). For further details about any
particular item, enter INSPECT <name of item> or EXAMINE <name of
item>. To use any available flying apparatus, enter FLY.

Remote sensing for long-distance environmental surveys should be
performed by on-board crew to aid the Commander during a RENDEZVOUS
attempt. To initiate a long-distance scan, the Commander should enter
LANDMARKS.

Taking Inventory
----------------
Commanders are responsible for periodic, routine checks of their
belongings. New acquisitions should be thoroughly inspected. Enter
INVENTORY (I) for a complete listing of possessions, and, for a
description of any chosen item, enter INSPECT <name of item> or
EXAMINE <name of item>.

Crew Assignments
----------------
The Manfred Study of Stanford University (2129) recommended that in
the event of a RENDEZVOUS with an alien craft, crew members with the
following capabilities should be assigned to the RENDEZVOUS tracking
team: one specialist in medical/biological/physiological structures;
one specialist in space reconnaissance; one specialist in mechanics;
and one or more functional assistants.

Assignments of crew to the Endeavor will be made accordingly. In most
cases, the three specialists will be humans, and the functional
assistants will be android Simps (Chimpus Kafantropus, Superchimp)
produced by SimpTronics, Hong Kong.

=====================================================================
         Rendezvous Electronic Communication (REC) List
=====================================================================

Nouns

AIRLOCK          FLOWER           ME               SAND
BALL             FOOT             MENU             SCREEN(S)
BAR(S)           FURROW(S)        MESH             SHAFT(S)
BASIN            GLASS            MONKEY           SHAFTWAY
BATTERY          GLOBE            NET              SHELF
BELONGING(S)     GOLDIE           NOTE(S)          SHELVES
BELT             GRATE            OBJECT           SIDEWALK(S)
BUILDINGS        GROOVE           OPENING(S)       SIMP
BUTTON(S)        HAND             PACK             SLIDE
CABLE            HANDRAIL(S)      PANEL            SLOT(S)
CAGE             HATCH            PELLET           SPACESUIT(S)
CASE             HATCHWAY(S)      PHANTOM          SPHERE
CENTER           HEAD             PIECE            SPIDER
CHAMBER          HEMISPHERE(S)    PIETER           STRUCTURE
CILIA            HEX              PILLBOX          SPONGE
CIRCLE           HEXAGON          PLATE            SUIT(S)
COLUMN(S)        HOLE             PLATFORM         SURFACE
CONTROL(S)       HOPPER           POD              TAPESTRY
CRAB             INDENTATION(S)   PODIUM           TETRAHEDRON
CRATER           KEYBOARD         POST             TILE
CREATURE         KIOSK            RAFT             TORCH
CRYSTAL(S)       KNIFE            RAIL(S)          TRAPDOOR(S)
DEPRESSION       KNOB             RAMA             TRELLIS
DISSECT          LASER            REPACK           TRIANGLE(S)
DISKCS)          LABEL            RIPCORD          TUBE
DOME             LANDMARKS        ROD              TUNNEL
DOOR             LAURA            ROMCART(S)       VIEWPORT
DRAGONFLY        LIGHT            ROMCART1         WATER
DRAWING(S)       LINE             ROMCART2         WHEEL
EDGE             LIQUID           ROMCART3         WHIRLWIND
FENCE            LOCKER(S)        ROOF             WILL
FIBERS           MACHINE          ROOM             WINDOW
FILE             MACHINERY        RUG              WIRE

Verbs

ADVISE           GAZE             LEAVE            ROLL
APPROACH         GET              LIE              STAND
BOARD            GIVE             LOOK(L)          STARE
CLIMB            GO               MOVE             STEP
CLOSE            HIT              OPEN             SURR
COME             HOLD             PADDLE           TAKE
CUT              INVENTORY(S)     PLACE            THROW
DROP             IN               PLUG             TIE
EAT              INFLATE          PRESS            TURN
ENTER            INSPECT          PULL             UNTIE
EXAMINE, EX      JUMP             PUSH             USE
EXIT             KILL             PUT              WEAR
FLY              LAND             READ             WRAP
FOLLOW

Miscellaneous

ALL              FOUR             NINE             SPLIT
AND              FROM             ONE              STRIPED
AROUND           GRAY             ORANGE           THEN
BLACK            GREEN            OUTER            THREE
BLUE             GREY             RECTANGULAR      TO
BOTH             INNER            RED              TWO
BUT              IT               ROUND            WHILE
EIGHT            LARGE            SEVEN            WHITE
EMPTY            LARGER           SIX              WITH
FILLED           MAROON           SMALL            USING
FIVE             MIDDLE           SMALLER          YELLOW

Directions

CLOCKWISE        ENTER            NORTH, N         SOUTH, S
COUNTERCLOCKWISE EXIT             OFF              THROUGH
DOWN, D          IN               ON               UP, U
EAST, E          INTO             OUT              WEST, W

=====================================================================

Produced and Developed by Byron Preiss Video Productions, Inc.,
  leading designers of entertainment and educational software.
Technical Design and Direction: Lee Jacknow
Writer: Ronald Martinez
Illustrated by: Robert Strong, Architect
Consulting Designer: Lebbeus Woods
Senior Systems Programmer: Michael P. Meyer
Technical Editor and Opening Music: Andre Garneau
Arcade Game Designs: Robert Strong
Editor: David M. Harris
Opening Sequence: Isaac V. Kerlow and Jeffrey Schneider
Map of Rama by: Lebbeus Woods and Robert Strong

Based on the book _RENDEZVOUS with Rama_ by Arthur C. Clarke
  (c) 1974 Arthur C. Clarke. A Ballantine Book.
Developed in collaboration with Arthur C. Clarke.
Packaging Art: John Harris

Cover photograph courtesy of the National Aeronautics and Space
  Administration.

This software product is copyrighted and all rights are reserved by
TELARIUM Corp. The distribution and sale of this product are intended
for the use of the original purchaser only and for use only on the
computer system specified. Lawful users of this program are hereby
licensed only to read the program from its medium into memory of a
computer for the purpose of executing this program. Copying,
duplicating, selling or otherwise distributing this product is hereby
expressly forbidden.

RENDEZVOUS WITH RAMA computer program is a trademark of TELARIUM
  Corp.

(c) 1984 TELARIUM Corp., One Kendall Sq., Cambridge, MA 02139
(617) 494-1224

Warranty

If this product should fail to work for any reason during the first
30 days following purchase, return it to the dealer from whom it was
purchased for a free replacement. If it should fail to work after the
first 30 days, mail it to us at the address below. If it has been
physically damaged, you will be charged five dollars for a
replacement.

Warranty
c/o Customer Service
TELARIUM Corp.
1 Kendall Square
Cambridge, MA 02139
(617) 494-1224

Handbook Design: Graphic Ink

IN-RDV

=====================================================================

[protocol sheet:]

LRSC PROTOCOL ONE-ALPHA-FIVE-NINER, 2130, MESSAGE TO COMMANDER
NORTON, LONG RANGE SURVEY CRAFT ENDEAVOR, THIRD ORDER ENCRYPTION,
YOUR EYES ONLY. FROM UNITED PLANETS HQ, LUNA.........................

ASTEROID ///RAMA/// MISIDENTIFIED *STOP* NOW BELIEVED TO BE ARTIFACT
*STOP* COURSE CHARTED FOR SOLAR INTERCEPT AND CONFIRMED DUE TO
EFFECTS OF SOLAR GRAVITATIONAL PULL *STOP* RADIO SIGNALS ABSENT
*STOP* ENDEAVOR IS TO APPROACH WITH CAUTION AND EXPLORE *STOP*
ENDEAVOR TO TAKE MAXIMUM PRECAUTIONS DURING RENDEZVOUS ATTEMPT


ALERT ALERT ALERT ALERT ALERT ALERT ALERT ALERT ALERT


ENDEAVOR FUEL SUPPLIES DETERMINED TO BE INSUFFICIENT FOR RETURN TO
BASE POST-RENDEZVOUS *STOP* HQ WILL DEPLOY FUEL TANKERS TO THE
CALCULATED VICINITY OF ENDEAVOR/RAMA SEPARATION *STOP* WARNING:
TANKER ARRIVAL IN VICINITY WILL OCCUR 11.4 DAYS FOLLOWING MAXIMUM
SAFE DURATION OF RENDEZVOUS WITH RAMA.

PROTOCOL FOLLOWING: ARTIFACT DATA



LRSC PROTOCOL FOUR-BETA-ONE-NINER, 2130, MESSAGE TO COMMANDER NORTON,
LONG RANGE SURVEY CRAFT ENDEAVOR. THIRD ORDER ENCRYPTION, YOUR EYES
ONLY. ARTIFACT DATA SURVEY FROM MARS BASE, SPACEGUARD................

SHAPE: CYLINDRICAL

POLES: CONVEX, UNIDENTIFIED STRUCTURES NEAR CENTER OF SUNWARD POLE
AXIS

LENGTH: 50KM +/- .1KM

DIAMETER: 20KM +/- .1KM

MATERIAL: UNKNOWN METALLIC CONTENT

LUMINOSITY: 0.58

MASS: 8 x 10^15 KG +/- 0.2 x 10^15 KG

DENSITY: 1.7 G/CUB. CM. WHICH INDICATES RAMA IS HOLLOW

ROTATIONAL VELOCITY: .25 RPM WITH ANY POINT ON SURFACE OF CYLINDER
TRAVELING AT VELOCITY OF 1000 KM/HR

ANGULAR VELOCITY: 15 REV/HR

VELOCITY WITH RESPECT TO SUN: 245 +/- 2 KM/SEC

VELOCITY WITH RESPECT TO ENDEAVOR: 240 +/- 2 KM/SEC

ACCELERATION: 0.02 KM/SEC/HR, INCREASING DUE TO SOLAR GRAVITATION

ORBIT: DETERMINED TO BE NON-ELLIPTICAL, NON-ASTEROIDAL

COURSE: TOWARD SUN

HISTORY: EARLY MISIDENTIFICATION AS ASTEROID DUE TO DISCOVERY OUTSIDE
JUPITER ORBIT *STOP* REVISED ID BASED ON ABSENCE OF LIGHT CURVE
*STOP* DATA INDICATES RAMA IS PERFECTLY SYMMETRICAL


ALERT ALERT ALERT ALERT ALERT ALERT ALERT ALERT ALERT

RAMA ON DIRECT COURSE TO SOLAR IMPACT *STOP* VELOCITY INCREASING DUE
TO SOLAR GRAVITATIONAL FORCE *STOP* MISSION CLASSIFIED WITH DANGER
FACTOR OF 98.274 *STOP* ADVISE HASTE IN RENDEZVOUS AND PRECAUTIONS
AGAINST DELAYS

PROTOCOL FOLLOWING: TACTICS


LRSC PROTOCOL NINER-GAMMA-EIGHT-ZERO, 2130, MESSAGE TO COMMANDER
NORTON, LONG RANGE SURVEY CRAFT ENDEAVOR, THIRD ORDER ENCRYPTION,
YOUR EYES ONLY, FROM MARS BASE, SPACEGUARD...........................

ADDITIONAL DATA REGARDING: RENDEZVOUS WITH RAMA

PROBES CONFIRM FOLLOWING DATA USEFUL DURING INTERCEPT WITH ARTIFACT
*STOP* ADVISE CONSIDERATION OF DATA ONLY IF MISSION MOVES INTO
DELAY-AVOIDANCE MODE REPEAT ADVISE CONSIDERATION OF HINTS ONLY IF
NECESSARY

  RAMA HINTS

  MONKEY HOUSE        DBCMF 4 UIFO HPMEJF, DPNF
  PILLBOX             UVSO XIFFM SJHIU
  INNER CHAMBER DOOR  QSFTT BMM 4 HPMEJF IFMQT
  SPHERICAL ROOM      XIJUF UIFO CMVF
  RECTANGLE BUILDING  HPMEJF, UJF MJOF
  SPIDER ROOM         UISPX OFU
  TUNNEL ENTRANCE     QVU SPE HO LOPC
  KIOSK               QSFTT 4 CBST
  SCALE               EFDSFBTF ZPVS XFJHIU
  POD AREA            DMJNC PO
  SEA                 PQFO QFMMFU
  HUB                 GMZ ESBHPOGMZ
  FURROW              MBTFS
  FLOWER              DVU XJUI GJMF
  SPONGE              HPMEJF
  TILE                UVSO XIFFM BOE IPME SBJMT
  CAGE                QVMM EPPS EPXO
  COLUMNS             DPQZ UVOF
  BIGHORN             BWPJE HSBUF
  DIM ROOM            QSFTT EPNF
  GLOBE               FYBNJOF UIFO QSFTT EJTL
  SQUARE DOOR         GMPXFS
  TRIANGLE DOOR       BMM USJBOHMFT PO
  LIGHT SHAFT         FOUFS MJHIU
  ENGINE ROOM         HPMEJF XJUI HMPCF EPXO CMVF IBUDIXBZ

           BCDEFGHIJKLMNOPQRSTUVWXYZA 123456,
           ABCDEFGHIJKLMNOPQRSTUVWXYZ 012345,

=====================================================================

[insert:]

RENDEZVOUS WITH RAMA (tm)

Loading on the COMMODORE 64 (tm)

Note: This game uses one disk drive.

1. Arrange your computer with one disk drive and a monitor or
   television. Do not connect a printer.

2. Turn on the disk drive and the computer. Make certain that the
   SHIFT LOCK key is up.

3. Insert game Disk A into the disk drive and enter:
   LOAD "DISK", 8

4. When the computer responds with READY, enter:
   RUN

Loading on Commodore 128 (tm)

1. Turn on the disk drive and the monitor or television.

2. Depress the COMMODORE KEY (lower left) on the keyboard and turn on
   the computer.

3. The screen will display the words "*****COMMODORE 64*****"

4. Insert the game disk Side A into the drive and follow the
   instructions above beginning with the LOAD command.

Additional Instructions

  Selecting Command Controls
    The Commander should select the means by which the RENDEZVOUS
    will be controlled. If no selection is made, the program will
    automatically select the keyboard controls. Enter JOYSTICK if a
    joystick is available for use along with the keyboard. At any
    point in the game, the Commander may change the controls by
    entering KEYBOARD.

  ACTION
    This command should be used when the Commander wishes to practice
    any of the action games that will be encountered during the
    RENDEZVOUS. When the command ACTION is entered, the following two
    options will appear.

    DOCKING: Computer manipulation of the docking procedure will
    allow the Endeavor to land on any unknown body. Control the ship
    using the joystick, if one is available, or the keyboard. Your
    macro-screen will provide data on meteorites and other celestial
    objects. Once proximity to the proposed landing site is reached,
    your directional computer will automatically convert to
    micro-screen, providing data on your landing site.

    DRAGONFLY: This allows you to practice flying an ultralight
    gossamer craft.

    Keyboard controls: Use the following keys to control the Endeavor
    or the Dragonfly.

          +---+                       +---+
          | 1 |       = up            | 2 |     = right
          +---+                       +---+

      +------------+               +---------+
      | arrow left |  = down       | control |  = left
      +------------+               +---------+

---------------------------------------------------------------------
Commodore 64 and 128 are trademarks of Commodore Electronics Ltd.

IN-C6-RDV

*********

End of the Project 64 etext of the Rendezvous With Ramas manual.

*********

