SCEPTRE OF BAGHDAD
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FULL SOLUTION

SWAP FLUTE FOR HANKY, GO LEFT UNTIL FLYING CARPET, FLY OVER RIVER, ENTER THE 
TOWER, CLIMB UP THE ROPE, RIGHT, JUMP UP TO BIRD, SWAP FLUTE FOR WINGS, JUMP 
ACROSS NEXT TO BALCONY, WALK UNDER BEES NEST, CROSS RIVER AGAIN, GO LEFT UNTIL 
STATUE OF ARCHER, JUMP UP STEPS UNTIL IT FLIES OFF, CROSS BACK OVER THR RIVER, 
SWAP WINGS FOR KEYS, GO TO THE ROOM WITH THE BEACHBALLS, JUMP UP STAIRS AND GO 
RIGHT, KEEP GOING RIGHT TO GET RID OF THE NAGGING WOMAN, OPEN WARDROBE, SLIDE 
DOWN BANISTER AND GET THE BOOK, GO UPSTAIRS AND SWAP THE KEYS FOR THE FIRE-RING, 
GO LEFT, GO THROUGH DOORS, SLIDE DOWN THE BANISTER, GO TO FLYING CARPET AND 
CROSS WIVER TO WHERE STATUE WAS. 
GO DOWN HOLE, GO LEFT UNTIL ROOM WITH BATS, EXIT ROOM AND RETURN TO ROOM WHERE 
YOU LEFT THE PURSE. NOW RETURN TO BAT ROOM BY THE SAME ROUTE, THIS TIME USING 
THE DOOR OPEN KEY ON THE OPEN ROCK. THIS SHOULD FILL YOUR PURSE.
RETURN TO THE PURSE ROOM, ENTER WARDROBE, DOWN STAIRS, GO RIGHT UNTIL THE BLUE 
BRICKED MARKET, ENTER THE SHOW SHOP AND SWAP THE BOOK FOR THE SHOES, ENTER THE 
WEAPONS SHOP AND SWAP THE PURSE FOR THE AXE. LEAVE THE AXE AND SLIPPERS IN A 
SAFE PLACE. GO LEFT FROM THE SHOPS AND PRESS UP BETWEEN THE PALM TREES. GO UP 
STEPS AND TAKE THE SLING, GO BACK TO THE ROOM WITH THE TRIDENT AND TAKE IT, GO 
DOWN THE HOLE MADE BY THE STATUE, AND SWAP THE TRIDENT FOR THE PEARL IN THE 
OYSTER - THE SLING SHOULD NOW BE LOADED.
USE THE DOOR KEY BETWEEN THE TORCHES IN THE OYSTER ROOM, GO TO THE ROOM WITH THE 
COCONUT ON THE PALM TREE AND WLAK UNDERNEATH IT. GO LEFT TO THE DESERT AND TAKE 
THE BLUNT TRUNK (KEEPING THE COCONUT), LEAVE THE DESERT AND PUT THE COCONUT IN A 
SAFE PLACE. RETRIEVE THE AXE TO SHARPEN THE TRUNK, DROP THIS IN A SAFE PLACE. 
GET THE COCONUT AND GO TO THE OYSTER ROOM. GO RIGHT TWICE AND TAKE THE FISH 
HELMET (HANG ON TO THAT COCONUT!). GO TO THE DESERT AND GO DOWN THE WELL. SWAP 
THE MIRROR FOR THE COCONUT AND GO RIGHT BACK TO THE OYSTER ROOM. SWAP THE FISH 
HELMET FOR THE SHARPENED TRUNK.
ENTER THE DOOR IN THE ROOM LEFT OF THE STARTING ROOM, GO DOWN STAIRS, GO LEFT 
UNTIL YOU GET PAST THE MEDUSA, KEEP GOING LEFT TO KILL THE CYCLOPS. RETURN TO 
THE START ROOM, GET THE WHIP FROM THE BALCONY, GO THE ROOM NEAR THE SHOPS WITH 
THE BULL, JUMP INTO THE WAGON'S WHEEL TO GET THE AXLE, GO TO THE OYSTER ROOM, 
RIGHT, REPLACE AXLE IN DRAWBRIDGE, TAKE SLIPPERS, ENTER DRAWBRIDGE, WALK OVER 
COALS UNTIL YOU REACH AN ISLAND, SWAP WHIP FOR BOW AND DROP IT IN A SAFE PLACE.

GET THE INSECT NET AND USE IT ON THE BEE FROM THE HIVE, GET THE SWORD, ENTER THE 
DOORS IN THE SAME ROOM AND GO DOWN STAIRS, RIGHT, JUMP TO COLLECT THE STRING. 
LEAVE THE STRING IN A SAFE PLACE.
GET THE WHISK FROM THE BEACHBALL ROOM, GO TO THE DOOR BETWEEN THE TWO PALM TREES 
AND THE GREEN PLATFORM, ENTER PALM TREES AND GO DOWN THE HOLE, GET THE LAMP AND 
LEAVE IT SOMEWHERE SAFE.
GET THE BOW AND THE STRING, THEN DROP THE STRING. TAKE THE QUIVER FROM THE HOLE 
MADE BY THE STATUE AND GET THE LAMP. GO TO ROOM TO THE LEFT OF THE START ROOM 
AND ENTER THE DOORS. GO DOWN AND LEFT UNTIL YOU REACH A SEE-SAW. WALK TO THE 
SEE-SAW AND GET CATAPULTED INTO ANOTHER ROOM. TAKE THE SCEPTRE AND GET 
TELEPORTED. RETURN TO THE BALCONY AND YOU WILL HAVE COMPLETED THE GAME WITH 
100%!!!

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